The Mythology of Bionicle
In the time before time, the island of Mata Nui was a tropical paradise. The
villagers, called Matoran, and their elders who lead the villages, the
Turaga, lived in peace. That was before the Makuta came. Dark brother of the
spirit Mata Nui, the Makuta quickly engulfed the island in evil. Matoran and
Turaga inhabitants had almost lost hope in the legends handed down over the
years.... legends that told of the coming of six mighty heroes, the Toa, who
would free the island of terror. And then, on one unsuspecting day six large
canisters washed up on the shores of Mata Nui. Inside the canisters lay the
saviors of the island, the Toa.
Each of the six Toa had a special ability to control an element of nature.
Tahu was the unspoken leader of the Toa who controlled the element of fire.
The solitary Kopaka controlled ice. Clumsy footed Lewa was Toa of the air.
Gali the Toa of water was the only female Toa. Onua, Toa of Earth, was as
wise as he was strong. And the sluggish Toa of stone Pohatu used his large
feet to kick boulders great distances.
The Toa knew what was required of them: defeat the evil that terrorized the
island. They also knew that they could not tackle that quest without the aid
of six Great Masks of Power, called Kanohi. Thus began the Toa's first
quest, the search to find all of the Kanohi masks.
I. Quest for the Masks
The Toa faced two obstacles while searching for their Kanohi. The first was
the location of the masks. None of the Toa knew where the masks were
dispersed throughout the island. They had to blindly travel the island in
search of the Kanohi, given little more than rumor from the Turaga of each
village. The second and arguably more challenging obstacles were the Rahi.
These were huge beast controlled by the Makuta. Their chief task was to
search out and destroy the Toa.
The Rahi appeared in five animalistic forms. The first were the
dragonfly-like Nui Rama that were agile and could fly at great speeds. The
island scorpions, called the Nui Jaga, had huge tails that could strike at
incredible speeds. The Tarakava, aquatic lizards, were rarely seen outside
of the water. The Tarakava used their two arms to punch at the Toa. Muaka
and Kane-ra are the only two of the fourth known species of Rahi. Many
villagers relate their appearance to that of a dinosaur's. Muaka and Kane-ra
each have the ability to extend their necks great distances and chomp at
their prey. The final species of Rahi is rarely spoken about for they guard
the lair of the Makuta: they were the Manas, tremendously powerful crab-like
beasts that could take on three Toa at once.
The Rahi were indeed a powerful opponent for the Toa. The Nui Rama were more
agile in flight that even the Toa of air. The Nui Jaga snapped their tails
with more strength than the Toa of Earth. The Tarakava swam faster than the
Toa of water. Muaka and Kane-ra could snap their jaws faster than any Toa
The Toa had an advantage, however. As they each collected six Kanohi masks
of power, they became more powerful and were able to outsmart and out power
the Rahi. Eventually, all six of the Toa had collected all of the necessary
masks needed to begin an even greater quest. The Toa then traveled to their
Each village housed a small, temple-like structure called a Suva. Once the
Toa had collected the six Kanohi they stepped up on to the Suva. Slowly the
Suva began to glow, a beam of light shot out and the Toa were pulled into
the Suva. The villagers waited, wondering what was going to happen to the
Toa. Within a few second the Toa shot up through the Suva again, this time
wearing a golden mask.
The gold mask was special. It combined the powers of all six great masks
into one mask. This gave the Toa the power of shielding, levitation, speed,
x-ray vision, strength and water breathing at the same time. They would need
II. Battle with the Makuta
The Toa finally had what they needed to face the ultimate evil, the Makuta.
There were many tales and legends about what the Makuta was. No creature saw
the Makuta and lived to tell the tale.
The Toa realized that they had to combine forces to defeat the Makuta. They
discovered that with the powers of the golden Kanohi, three Toa could fuse
into one - creating a Toa Kaita. Tahu, Pohatu and Onua formed one Toa Kaita,
Akamai. Lewa, Gali and Kopaka formed Wairuha.
Once the Toa had formed the two Toa Kaita they descended into Makuta's lair.
There they clashed forces with the final breed of Rahi, the Manas. Dozens or
hundreds of Manas filled the lair. The Manas attacked the Kaita by jumping
up and striking them with their claws, attempting to overwhelm the heroes
with sheer numbers.
All seemed lost for the Toa. They bravely battled the Manas but knew they
could not fight forever. Then, they made an important observation. They
spotted large generator-like structures. The Kaita knew that these
generators controlled something, but what? They decided to attack the
generators and find out. Their great weapons slashed through them easily.
The Manas' glowing eyes dimmed; as the Kaita had hoped, the generators
controlled the deadly Manas. Smashed generators and lifeless Manas were all
that the Toa Kaita left behind as they advanced toward Mangaia, the Makuta's
deep, dark lair.
As they walked, the Kaita began to separate and fall apart. This close to
the Makuta's power, the complex structure of Toa Kaita could not survive.
They had to face the Makuta as six separate Toa, but worked together as one.
They entered the lair of the Makuta to find nothing but a whirling mass of
bricks floating in the air. Confused, the Toa looked around. Slowly, out of
the shadows came the Makuta. He was not as the villagers had feared. He was
not large or frightening and did not seem strong, for he appeared to be
merely a Matoran, mottled and infected though he was.
"The people of the world are builders," the Makuta told the six stunned Toa.
"But they have the capacity to destroy. I am that power. I am destruction."
The Makuta transformed into a tentacled monstrosity and flung the Toa about
like rag dolls. Realizing their only hope was to combine their forces, they
each flooded the chamber with elemental powers. As the Makuta broke up, he
left them with "You cannot destroy me, for I am destruction." Then he
disappeared. The Toa immediately were transported up to the surface, leaving
Takua the Chronicler, a Matoran who had adventures and recorded them, in the
A door opened. A wall of pods began bursting, revealing strange new
creatures. Bug-like creatures nearly overwhelmed the Chronicler, but he
managed to escape.
III. The Bohrok Awake
No sooner had the Toa and the Chronicler returned to the surface than
strange rumblings began to take place. Mountains began to crumble, molten
lava began streaming through the jungle, foliage began to melt, and the seas
rose in chaos.
The Bohrok Swarms had arrived.
Sleeping underground for ages, the Bohrok emerged to ravage the landscape of
Mata Nui, ignoring or overpowering any attempt to stop their mindless
advance. Matched evenly against the Toa, the Bohrok seemed unstoppable until
Kopaka discovered the secret of the Krana. The Toa collected as many of the
face-like creatures as they could find: there were eight types of Krana,
each in 12 different colors. Fortunately the Toa didn't need that many.
Krana were dangerous in their own way, however. A flung Krana could attach
itself to the face of a Matoran, Turaga, or Toa and take them over. Lewa
suffered this fate, but was assisted by Onua, who helped him find the
strength to resist the Krana's power.
To aid the Toa in their struggle, an Onu-Koran engineer, Nuparu, discovered
a vital secret of the Bohrok: they were merely mechanical contrivances built
to carry and fling their Krana "brain" passengers. Using bits and pieces of
defeated Bohrok, Nuparu built a fleet of Koronan Defense Vehicles, which
were dubbed "Boxors." Several Boxors could hold even a Bohrok Swarm at bay
for a short time, leaving the Toa free to discover and battle the evil
behind the swarms: the Bahrag twins, Cahdok and Gahdok. The Bohrok Queens.
These massive monsters, like Makuta, lurked deep underground. Following the
small Bohrok Va, couriers and scouts of the swarms, the six Toa journeyed
into the ancient labyrinths that honeycombed the island. Trapped in a
seemingly impenetrable chamber, five of the Toa fought their way free and
joined Tahu, who had discovered something hidden long before: the Exo-Toa,
suits of incredible strength. Each Toa donned a suit and continued to the
Fighting valiantly, the Toa once again found themselves fighting against
overwhelming power, even with the aid of their Exo suits. They discovered
the suits hindered their elemental powers and they shed the suits reluctantly, then
joined their power to form a cage around the Bahrag, a cage made of pure
protodermis - an energy so potent they'd never before dared to test it.
It worked. Cahdok and Gahdok were imprisoned, but in their moment of victory
the Toa were sucked into the bowels of the chamber, themselves immersed in
liquid protodermis. Elemental powers sparking wildly, fighting for freedom,
the Toa were transformed into something different.
IV. Toa Nuva
The Toa Nuva emerged from the Bohrok nest victorious and stronger than ever.
The protodermis enhanced their control over elements, but this also meant
that they had more to learn about their powers. Little did they notice the cage holding the Bahrag twins had disappeared.
In the Koro, the people were united in celebration. They received signs of
victory, the symbols of the Toa Nuva, at the Suva. The symbols were set in
the Suva as signs of peace.
The Nuva instantly set the Bohrok to work. It seemed that without the Bahrag or Krana to control them, the Bohrok were completely innocent machines
that could be taught to mend their own destuction.
The new tools of the Toa Nuva were also used as modes of transportation.
These new tools were made of protodermis, as was their armor. Tahu
Nuva's Magma Blades could be merged to create a lava surfboard, useful in Tahu's
work of cleaning up lava spills after the Tahnok. Onua Nuva could roller
blade on his chainsaw weapons, also known as quakebreakers. Pohatu Nuva's claws gave him the ability to
climb cliff faces, but could also combine into a powerful legendary Kodan
Ball. Kopaka Nuva remained cold and solitary, and he had the ability to
skate on his icy swords on the slopes of Mt. Ihu. Gali Nuva's Aqua Axes transformed into flippers to help her swim ever faster in the watery deep. Finally,
Lewa Nuva, perhaps not so clumsy as he once was, wielded new Air Katana that
allowed him to soar and glide on air currents.
When the protodermis changed the Toa, it also took their golden Kanohi. They
were replaced by masks of even greater power: Kanohi Nuva. These mighty
masks gave the Toa Nuva the power to achieve their destiny. They also give
the wearer the ability to share his or her powers with those nearby.
These new powers would be very useful when the Bohrok-Kal appear.
Six specially-enhanced versions of the Bohrok, one in each color, appeared after the defeat of the Bohrok Swarms. These Kal carried metallic Krana with special powers, whose sole purpose is to release the Bahrag twins from their protodermic prison.
Individually, they are more than a match for any Toa, especially when they steal each Toa's "symbol" from the villages and render the Toa Nuva's environmental powers useless. The Toa are forced to join together once again, tracking the Bohrok-Kal across mountains and desert, to prevent them from using the six symbols to unlock the Nuva Cube, a lock on the Bahrag's prison. The symbols are keys that will free the Bahrag.
We now join the Bionicle storyline in progress.
VI. Sneak Peek: Rahkshi
After the completion of the Bohrok-Kal chapter of Bionicle, the next phase will begin with the release of "Bionicle: Mask of Light, The Movie" in September 2003. Makuta will return with a new mask, Kraahkan, and he is in charge of new menaces: the Rahkshi. These six villains will chase some hapless Matoran across Mata Nui as they search for the Mask of Light. The Rahkshi bear staffs that have nasty powers, and they fly.