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    The Mythology of Bionicle

    In the time before time, the island of Mata Nui was a tropical paradise. The villagers, called Matoran, and their elders who lead the villages, the Turaga, lived in peace. That was before the Makuta came. Dark brother of the spirit Mata Nui, the Makuta quickly engulfed the island in evil. Matoran and Turaga inhabitants had almost lost hope in the legends handed down over the years.... legends that told of the coming of six mighty heroes, the Toa, who would free the island of terror. And then, on one unsuspecting day six large canisters washed up on the shores of Mata Nui. Inside the canisters lay the saviors of the island, the Toa.

    Each of the six Toa had a special ability to control an element of nature. Tahu was the unspoken leader of the Toa who controlled the element of fire. The solitary Kopaka controlled ice. Clumsy footed Lewa was Toa of the air. Gali the Toa of water was the only female Toa. Onua, Toa of Earth, was as wise as he was strong. And the sluggish Toa of stone Pohatu used his large feet to kick boulders great distances.

    The Toa knew what was required of them: defeat the evil that terrorized the island. They also knew that they could not tackle that quest without the aid of six Great Masks of Power, called Kanohi. Thus began the Toa's first quest, the search to find all of the Kanohi masks.

    I. Quest for the Masks

    The Toa faced two obstacles while searching for their Kanohi. The first was the location of the masks. None of the Toa knew where the masks were dispersed throughout the island. They had to blindly travel the island in search of the Kanohi, given little more than rumor from the Turaga of each village. The second and arguably more challenging obstacles were the Rahi. These were huge beast controlled by the Makuta. Their chief task was to search out and destroy the Toa.

    The Rahi appeared in five animalistic forms. The first were the dragonfly-like Nui Rama that were agile and could fly at great speeds. The island scorpions, called the Nui Jaga, had huge tails that could strike at incredible speeds. The Tarakava, aquatic lizards, were rarely seen outside of the water. The Tarakava used their two arms to punch at the Toa. Muaka and Kane-ra are the only two of the fourth known species of Rahi. Many villagers relate their appearance to that of a dinosaur's. Muaka and Kane-ra each have the ability to extend their necks great distances and chomp at their prey. The final species of Rahi is rarely spoken about for they guard the lair of the Makuta: they were the Manas, tremendously powerful crab-like beasts that could take on three Toa at once.

    The Rahi were indeed a powerful opponent for the Toa. The Nui Rama were more agile in flight that even the Toa of air. The Nui Jaga snapped their tails with more strength than the Toa of Earth. The Tarakava swam faster than the Toa of water. Muaka and Kane-ra could snap their jaws faster than any Toa could move.

    The Toa had an advantage, however. As they each collected six Kanohi masks of power, they became more powerful and were able to outsmart and out power the Rahi. Eventually, all six of the Toa had collected all of the necessary masks needed to begin an even greater quest. The Toa then traveled to their home villages.

    Each village housed a small, temple-like structure called a Suva. Once the Toa had collected the six Kanohi they stepped up on to the Suva. Slowly the Suva began to glow, a beam of light shot out and the Toa were pulled into the Suva. The villagers waited, wondering what was going to happen to the Toa. Within a few second the Toa shot up through the Suva again, this time wearing a golden mask.

    The gold mask was special. It combined the powers of all six great masks into one mask. This gave the Toa the power of shielding, levitation, speed, x-ray vision, strength and water breathing at the same time. They would need it.

    II. Battle with the Makuta

    The Toa finally had what they needed to face the ultimate evil, the Makuta. There were many tales and legends about what the Makuta was. No creature saw the Makuta and lived to tell the tale.

    The Toa realized that they had to combine forces to defeat the Makuta. They discovered that with the powers of the golden Kanohi, three Toa could fuse into one - creating a Toa Kaita. Tahu, Pohatu and Onua formed one Toa Kaita, Akamai. Lewa, Gali and Kopaka formed Wairuha.

    Once the Toa had formed the two Toa Kaita they descended into Makuta's lair. There they clashed forces with the final breed of Rahi, the Manas. Dozens or hundreds of Manas filled the lair. The Manas attacked the Kaita by jumping up and striking them with their claws, attempting to overwhelm the heroes with sheer numbers.

    All seemed lost for the Toa. They bravely battled the Manas but knew they could not fight forever. Then, they made an important observation. They spotted large generator-like structures. The Kaita knew that these generators controlled something, but what? They decided to attack the generators and find out. Their great weapons slashed through them easily.

    The Manas' glowing eyes dimmed; as the Kaita had hoped, the generators controlled the deadly Manas. Smashed generators and lifeless Manas were all that the Toa Kaita left behind as they advanced toward Mangaia, the Makuta's deep, dark lair.

    As they walked, the Kaita began to separate and fall apart. This close to the Makuta's power, the complex structure of Toa Kaita could not survive. They had to face the Makuta as six separate Toa, but worked together as one. They entered the lair of the Makuta to find nothing but a whirling mass of bricks floating in the air. Confused, the Toa looked around. Slowly, out of the shadows came the Makuta. He was not as the villagers had feared. He was not large or frightening and did not seem strong, for he appeared to be merely a Matoran, mottled and infected though he was.

    "The people of the world are builders," the Makuta told the six stunned Toa. "But they have the capacity to destroy. I am that power. I am destruction." The Makuta transformed into a tentacled monstrosity and flung the Toa about like rag dolls. Realizing their only hope was to combine their forces, they each flooded the chamber with elemental powers. As the Makuta broke up, he left them with "You cannot destroy me, for I am destruction." Then he disappeared. The Toa immediately were transported up to the surface, leaving Takua the Chronicler, a Matoran who had adventures and recorded them, in the empty cavern.

    A door opened. A wall of pods began bursting, revealing strange new creatures. Bug-like creatures nearly overwhelmed the Chronicler, but he managed to escape.

    III. The Bohrok Awake

    No sooner had the Toa and the Chronicler returned to the surface than strange rumblings began to take place. Mountains began to crumble, molten lava began streaming through the jungle, foliage began to melt, and the seas rose in chaos.

    The Bohrok Swarms had arrived.

    Sleeping underground for ages, the Bohrok emerged to ravage the landscape of Mata Nui, ignoring or overpowering any attempt to stop their mindless advance. Matched evenly against the Toa, the Bohrok seemed unstoppable until Kopaka discovered the secret of the Krana. The Toa collected as many of the face-like creatures as they could find: there were eight types of Krana, each in 12 different colors. Fortunately the Toa didn't need that many. Krana were dangerous in their own way, however. A flung Krana could attach itself to the face of a Matoran, Turaga, or Toa and take them over. Lewa suffered this fate, but was assisted by Onua, who helped him find the strength to resist the Krana's power.

    To aid the Toa in their struggle, an Onu-Koran engineer, Nuparu, discovered a vital secret of the Bohrok: they were merely mechanical contrivances built to carry and fling their Krana "brain" passengers. Using bits and pieces of defeated Bohrok, Nuparu built a fleet of Koronan Defense Vehicles, which were dubbed "Boxors." Several Boxors could hold even a Bohrok Swarm at bay for a short time, leaving the Toa free to discover and battle the evil behind the swarms: the Bahrag twins, Cahdok and Gahdok. The Bohrok Queens. These massive monsters, like Makuta, lurked deep underground. Following the small Bohrok Va, couriers and scouts of the swarms, the six Toa journeyed into the ancient labyrinths that honeycombed the island. Trapped in a seemingly impenetrable chamber, five of the Toa fought their way free and joined Tahu, who had discovered something hidden long before: the Exo-Toa, suits of incredible strength. Each Toa donned a suit and continued to the Bahrag nest.

    Fighting valiantly, the Toa once again found themselves fighting against overwhelming power, even with the aid of their Exo suits. They discovered the suits hindered their elemental powers and they shed the suits reluctantly, then joined their power to form a cage around the Bahrag, a cage made of pure protodermis - an energy so potent they'd never before dared to test it. It worked. Cahdok and Gahdok were imprisoned, but in their moment of victory the Toa were sucked into the bowels of the chamber, themselves immersed in liquid protodermis. Elemental powers sparking wildly, fighting for freedom, the Toa were transformed into something different.

    IV. Toa Nuva

    The Toa Nuva emerged from the Bohrok nest victorious and stronger than ever. The protodermis enhanced their control over elements, but this also meant that they had more to learn about their powers. Little did they notice the cage holding the Bahrag twins had disappeared.

    In the Koro, the people were united in celebration. They received signs of victory, the symbols of the Toa Nuva, at the Suva. The symbols were set in the Suva as signs of peace.

    The Nuva instantly set the Bohrok to work. It seemed that without the Bahrag or Krana to control them, the Bohrok were completely innocent machines that could be taught to mend their own destuction.

    The new tools of the Toa Nuva were also used as modes of transportation. These new tools were made of protodermis, as was their armor. Tahu Nuva's Magma Blades could be merged to create a lava surfboard, useful in Tahu's work of cleaning up lava spills after the Tahnok. Onua Nuva could roller blade on his chainsaw weapons, also known as quakebreakers. Pohatu Nuva's claws gave him the ability to climb cliff faces, but could also combine into a powerful legendary Kodan Ball. Kopaka Nuva remained cold and solitary, and he had the ability to skate on his icy swords on the slopes of Mt. Ihu. Gali Nuva's Aqua Axes transformed into flippers to help her swim ever faster in the watery deep. Finally, Lewa Nuva, perhaps not so clumsy as he once was, wielded new Air Katana that allowed him to soar and glide on air currents.

    When the protodermis changed the Toa, it also took their golden Kanohi. They were replaced by masks of even greater power: Kanohi Nuva. These mighty masks gave the Toa Nuva the power to achieve their destiny. They also give the wearer the ability to share his or her powers with those nearby. These new powers would be very useful when the Bohrok-Kal appear.

    V. Bohrok-Kal

    Six specially-enhanced versions of the Bohrok, one in each color, appeared after the defeat of the Bohrok Swarms. These Kal carried metallic Krana with special powers, whose sole purpose is to release the Bahrag twins from their protodermic prison.

    Individually, they are more than a match for any Toa, especially when they steal each Toa's "symbol" from the villages and render the Toa Nuva's environmental powers useless. The Toa are forced to join together once again, tracking the Bohrok-Kal across mountains and desert, to prevent them from using the six symbols to unlock the Nuva Cube, a lock on the Bahrag's prison. The symbols are keys that will free the Bahrag.

    We now join the Bionicle storyline in progress.

    VI. Sneak Peek: Rahkshi

    After the completion of the Bohrok-Kal chapter of Bionicle, the next phase will begin with the release of "Bionicle: Mask of Light, The Movie" in September 2003. Makuta will return with a new mask, Kraahkan, and he is in charge of new menaces: the Rahkshi. These six villains will chase some hapless Matoran across Mata Nui as they search for the Mask of Light. The Rahkshi bear staffs that have nasty powers, and they fly.

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