Set Review: 6200 Evo
Sunday, December 11th, 2011 at 11:49am by Andrew, BZPower News Manager
Another day and another 2012 set review! Bfahome steps up to the plate again to look at Evo (thankfully not Evo 4.0 or something silly like that) after reviewing his nemesis Toxic Reapa yesterday. Is he ready to take down the nefarious villain and should he be added to your collection? Read on to find out!
From the design of the box to the instruction manual, these are the first things you see before building the set.
Evo (with no X.0 this time) comes packaged in a bag that, other than the character and set information, is identical to that of Toxic Reapa. LEGO seems to be, for the most part, coordinating these sets based on their size. Not a bad strategy.
On the front of the bag is an image of Evo himself. He's in the same swampish environment as was shown on Reapa's bag. Speaking of which, there he is in the background. Watch as Evo charges courageously away from him!
The back of the bag shows the launcher function, as well as a 1:1 shot of his head and helmet (accurate to within experimental error) and how the handcuffs work. Like on Reapa's bag, it details the process of using the code from the back of the hero core to get your 200 GAME POINTS!!! plus all the legal stuff.
Half the fun is had building the set. How fun is it to build and how easy or challenging is it?
Yeah, Evo's pretty much just another hero build.
Out of the bag come two smaller bags containing the set's pieces. Again, the torso is loose.
The first thing to put together is Evo's handcuffs. Then it's on to the skeleton, adding some armor as you go.
After that the left then right limbs are added.
Finally, the head and right arm armor.
One spare part. Still useful!
Now that the set is complete, we can critique how it looks from every angle. New or interesting pieces can also be examined here.
These are all the parts in the set. Good to see the color consistency. No mixing of metallic colors here!
Pieces of interest include the new chest armor (printed), Evo's Helmet, the old Glatorian head (simply because of its return), the new big launcher top, the new launcher bottom, the Zamor in red, the spherical armor piece, the hero foot, the chain link from 2006, and the new handcuff piece all in gunmetal, and the new hero core.
Speaking of the core, time for some analysis. The designs seem to be getting more and more versatile with each change. The new mold is round with no protrusions, symmetrical both ways (if not for the printing), and slightly smaller than the last version. It is solid in the center, so instead of the hero's color showing through there's grey printed onto the "inside". On the back there are two pins for connecting it, with the code between them (blocked out here, because it's mine all mine).
There's also a new mold for the Thornax launcher piece that's been in use fairly consistently. It's one length shorter than the older one, and so only has one connection point. I like it. It fits on the four-fingered hands, but I don't know if it works for the pre-2.0 three-fingered hands.
Evo himself is rather impressive. He's got his giant armored cannon arm, almost like the Alpha heroes from the 1.0 line, except it's made of more than just two pieces. And now it's so long that it reaches his foot, but that's fine by me. The armor pieces on it are used well and the whole arm just works visually.
However, the visual strength of the arm is offset by how flat his torso is, especially where those molded ab-things are. This is where the 2.0/3.0 armor would have worked better to bulk him up. And as usual there's the hollow back issue. Oh well.
Evo's helmet is a nice call back to his 2.0 form, retaining the grilles on the sides while adding some extra personality in the middle. His eye slot looks very imposing. Then there's the chest, printed with a neat circuitry design. The core sticks out a bit due to how it's connected, but only if you're looking at it from the side.
The handcuffs aren't quite what I expected. They're solid plastic and not flexible at all, making it a bit of a struggle to put them on a crook or into the hands of a hero. Pretty much the only way they can work is if there's an exposed axle length they can clip onto, otherwise it's going to be darn near impossible to get them on. For this reason they don't work on Reapa, so you're either going to have to leash him or tie his ankles together. But they are a nice accessory to have. A clip can be attached to each of those pin-like sections on the sides.
The other half of the fun is in playing with the set. How well does the set function and is it enjoyable to play with?
Evo's your standard hero with the 13 points of articulation. This lets him pull some really great poses with his tank arm. There's your slow walk, cold sniper, three-point landing, and "you've got to ask yourself a question" poses, all done quite easily.
Once it's all said and done, how does the set stack up? Should I get it?
What's to like?
- The entire right arm
- Cool new pieces
- Looks good
- Paired with the best villain
What's not to like?
- A little disproportionate in some places
- Glatorian head still has the easily-breakable socket mold.
- Wait, this is Evo. Where's the purple?
I can't really say this is a spectacular set. It's actually somewhat plain when compared to the others. But I think that plainness works, giving Evo the appearance of someone who could punch through a brick wall at any time. He's simple, tough, and he has a cannon for an arm.
Do these boots make my feet look big?
I hope you enjoyed our second look at next year's sets. Be sure to thank Bfahome again and leave your questions and feedback in the Talkback. And don't fret, we've got plenty more where this came from, so keep on checking BZPower!
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