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The Great Spirit DM

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Posts posted by The Great Spirit DM

  1. Nujanii"You never let me win." Nujanii ducked the beam. "I just did it on my own." Nujanii patched the hole in the iron. "Though, due to mr mewtwo, you are no longer on my list of "favorite people to fight. Now it only contains Nidh, Shadok, Vert--" Then Nujanii's iron wall was destroyed and he was knocked out by the attack. Nujanii began falling.

  2. I'm not doing too badly with only 1 special weapon. I might not pull out another...NujaniiNujanii quickly assessed the situation. He used his lightsaber to raise Iron walls around him. They were completely smooth, therefore acting as a mirror. Nujanii had seen this done in a comic, but wasn't sure if it would work in Bionifight.

  3. NujaniiNujanii could have chosen to dodge the staff.But he did not. Instead, he took the hit. As the staff whacked him horizontally across the face, Nujanii turned, using the force of the staff's strike to speed his turn. Nujanii twirled, then stabbed Junky with his laser blade. He then kicked Junky in the face and melted the iron staff.

  4. NujaniiNujanii finished halving Zahdak, then watched approvingly as m2 was eaten. Then he realized that he was falling and used his jetpacks to maintain elevation. Nujanii then made an iron cage for Beano and one also for Junky.

  5. Just so you know, I was cut in half once. At least, that's what ToD tells me.NujaniiNujanii had forgotten about Mr. Mewtwo. Nujanii was not defenseless. His Arthron allowed him to locate Mr . Mewtwo. His fire powers set mr m2 off balance. Nujanii, free again, kicked Zahdak. He then activated his light saber's laser blade. He then attempted to slash Zahdak in half.

  6. NujaniiNujanii melted the glass with his fire powers. He then drew his light saber and used his own telekinesis to make Zahdak draw nigh. "Not much. Now, how are you at hand to hand combat?"

  7. NujaniiNujanii teleported into...Where was he?Nujanii looked around. Few floating rocks. Few Bionifighters attempting to beat each other up. Or worse. Nothing much else. Except him of course. Nujanii was very important to himself. Nujanii looked about and realized that he was falling. Not that there was anywhere to fall to. Nujanii activated his jetpacks and flew up once more. Nujanii sent a small fireball at the next person to post.

  8. Well, if past experience serves (not likely) it'll be in eight rounds or so.NujaniiNujanii blasted Junky back with fire. Nujanii then turned back to ToD. "Why art ye thither? Arise and fight, thou Toa of Dancing!"

  9. Black SixAnd I have suggested an idea- keep it as is mostly. That was your origional idea too, as I recall. You just wanted a reboot so that new players could catch up. I have suggested an alternative, so don't label me a noncontributive change hating unhelpful bum. I have offered a contrary opinion. That is all.I have offered an improvement to a problem as well, however. I have suggested a "special weapons limit." One that can change from round to round. If you disagree, fine. You have a right to. However, I view it as an improvement. Therefore, Not only have I offered something, I've offered an alternative AND an improvement. For a "special weapons limit" could work (I think) with your new system as well as with the old.I have not had the lack of structure bother me. What are you having trouble keeping track of? If it's the special weapons, then you don't need to keep track of them. That is the responsibility of the players. And I see the lack of structure as a thing that sets this game apart. It helps define it.Special weapons sets- great. Sounds good. One thing though. You could easily modify that idea to fit the old system.I resist some changes because I dislike them. I support other changes because I like them. If you offered me a ton of changes I didn't like and if I rejected each, you can't call me change-resistant. I simply disagree with you and am not afraid to speak up about it. I'm also used to change. I have had good changes, bad changes, and changes that I am apathetic about.If I'm just going to be plain outvoted, then I simply can't do anything about it. However, having made my opinions clear now, I can complain of the new system without being hypocritical. Not that I'm going to complain too much. That would not be nice.

  10. It'd be interesting to "borrow" a special weapon.NujaniiNujanii took the hit (because although he could have easily dodged it, attack negating is a no-no). "Well, since ToD isn't responding, I'll fight you for the time being." Said Nujanii, dropping the middle-english accent. Nujanii grabbed a conveniently placed sign and whacked Beano over the head.

  11. Ice is gone. I melted it. All of it.NujaniiThe bean didn't hurt; it is just a bean, after all. Nujanii was reminded of Beano's existance through it though. Nujanii torched Beano. He then returned his attention to ToD. "Well, old friend, let's give these new participants a battle to read of!"

  12. SSJ, I see no need for the new system. Let it be discussed as a possible improvement, not as a fix to a problem. I say we get the Toa level powers right off. Special weapons were made to be ridiculously powerful. I see no reason why they ought not to be.ToD, I'm not going to negate your fire, because negating attacks isn't nice. However, you can't use special weapons right now.NujaniiNujanii absorbed the fire and melted the ice. Nujanii knocked flags aside and kicked ToD in the face. "Faith, I thought ye were never to rise again. But glad am I to know that I was wrong in that regard! Look thou to thy defense!"

  13. No, I am reconciled to the idea of having to regain a few special weapons, but the devaluation of the special weapons make them less special. And besides, some times some of us really don't have time to be active and all that. If you want to level the playing field, fine. Everyone starts over. We re-win our special weapons, but the special weapons we win don't change. For example, I have the PSJS. It negates much physical damage and all lightning damage. Under your new system, it would be a level 2 weapon. level 1 to get physical damage negated and level 2 to get lightning negated. So in essence I'd have a devalued set of weapons to play for. These were made to be ridiculously powerful. Not just extra abilities that you need a bunch of victories to make effective. This is outside the spirit of the game.I just read through a few posts of Bionifight 2. I went to a random page (page 7, actually) and read a battle I remember but cannot replicate the like of. The game has changed, let's fix it. Good quotes first. Keeping special weapons special next.NujaniiNujanii ran at ToD, casting a wall of fire around himself as he did so to negate bean attacks. Nujanii drew his daggers and said, "Well, it's been a while since I have fought you. I rather missed you." Nujanii ignited his daggers. "Shall we resume?"

  14. We don't have to have special weapons with one power; we've been able to keep our special weapons within a reasonable power range before and besides, you have to approve everything. I want to keep special weapons as they have been, with upgrades if chosen.I have come to terms with losing a special weapon or two. I really don't care that much about tag team. But I don't want to have only two special weapons per round every round. I want it to change somewhat. This would make a great modifier. We don't need to rework special weapons, we need a limit on how many may be used per round because some people have fewer special weapons than others. And I understand that the winner of each round will not be guaranteed a SW. I can accept that. I don't want the special weapons to be overly analyzed. These are special weapons. They were designed to be rediculously powerful weapons. It's how it has been since Bionifight 1. I think. But in any case, I ask you,Why should we change the special weapon system?I want a wide array of special weapons that I may choose from at the beginning of each round. I want a different number of special weapons allowed each round. I want the occasional round where I can use all of my special weapons just for the fun of using them all in one round. I want to keep the essence of the special weapon as what it has been. If we do "one power per special weapon" it's not going to be special. We might as well award new power slots.

  15. I will now summarise my views.1) I want to keep my special weapons and keep them as they are. I want the old system of special weapons that we've had since Bionifight 2. Maybe earlier, I don't know. It has worked just fine.2) I want a "Limit X special weapons" modifier. Usually this would be either at 2 or at the number of special weapons the guy with the least special weapons has. Keep in mind that eventually we'll have a full list of Bionifighters and we won't have an inflow of inexperienced recently joining participants. Eventually, the guy with the least special weapons will begin to mean higher and higher numbers. Maybe some day soon we'll have a full list and everyone will have at least two. Until then, we may likely be constantly reworking the system.3) I want to have all of my special weapons for at least half of the Bionifight Boss Fights.4) I want tag team back5) I want the players to be able to have as many weapons as they can win or as many updates (within reason) as they can win. They should distribute their winnings as they see fit. Now, keep in mind that iBrow (or any future host) will have to approve any new special weapon or upgrade. And guys, we're all (I hope) mature. I think we are able to keep our special weapons in a certain power range. If someone tries to get complete invincibility to melee attacks through an unbreakable suit of armor that covers every square milimeter of his body and is immune to a jutlin, let's be honest. iBrow simply won't approve it. The system works.Now, I'm willing to compromise on these points, but not to a great extent.Just so you all know, I'm willing to lose two special weapons as long as I can earn them back in future and 1) Be able to some times use all of my special weapons2) Have no limits on how many special weapons you can have3) design my own special weaponsI have two special weapons planned and three more still being worked on. So I want to have a total of ten special weapons. Yes, I won't be able to cart ten special weapons into battle every time, but I want to have all available (be able to choose from ten) and sometimes (though it may be rarely) use all of them. I want to get ten before I start to update them. That's my goal. A limit on how many special weapons that is sometimes (if mostly) there I can live with. What I really want, though, is to have ten special weapons while facing a boss. If I have to give up a few now and re-earn them, I can go along with that.

  16. NujaniiNujanii flew into the air to avoid the earthquake, but was thrown down again due to the wind. Nujanii was seized by.. plants? Nujanii then was forced to use his Kakama to block a rapid series of punches. Eventually Nujanii managed to burn the stalks without having a hit land on him. Well almost, Beano landed a few, but that's not something Nujanii was about to tell his matoran freinds back home. Nujanii then drew and ignited both daggers. "Shall we restart, you two?" Nujanii faced both at once, fully confident in his capabilities.

  17. Ah, but you see, with the stats, we get control of an element or mask power or something and as we get better stats that power's strength is increased. However, with the previous system, we don't upgrade the strength of the powers (Unless otherwise stated) but instead increase the range of powers, with an unlimited (within reason) number of upgrades, since the new abilities don't increase the strength of those already there.NujaniiNujanii had posted in character. Beano must not have been paying attention. Nujanii burned the MOAB and then hit Beano with the CPS again.

  18. I say we need no stats. THe special weapons are (or were) fine. The issue is that, while ToD, BZPP and I have five special weapons, a new player (see, I can abstain from the term "noob") would have none. What we need is a modifier where we limit the numbers of special weapons that may be used in that round. Furthermore, I want the modifier to be an inconsistent thing. Some times no special weapons, somethimes few, sometimes many, occasionally all. I do thing though that we ought to have most of the time around 2-4 special weapons only. I think it should be our choice to have many weak special weapons or a few powerful ones. We need no stats; we have a general idea of how powerful our sw's are anyway.NujaniiNujanii hit the next person to post IC with a conveniently placed sign.

  19. This is a no-special weapons match. Even when iBrow approves it you'll face a delay. I'm going to wait on PMing mine. Not long though...NujaniiThe beanwhip was soon burned. Nujanii used his Kakama and Arthron to aid in his melee attacks as he engaged Beano in hand to hand combat.

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