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Aanchir

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Posts posted by Aanchir

  1. Junkbot and Junkbot Undercover were great old-school LEGO games. LEGO World Builder was alright but I can't remember how far I ever got on it... some levels were quite a challenge. Supersonic RC was great even though it was fairly simple, all things considered.

     

    Some more recent LEGO online games have been pretty great as well. I thoroughly enjoyed the LEGO Hero Factory Breakout online game from 2012. LEGO Ninjago Spinjitzu Spinball from the same year was fun, but in some levels very challenging, much like World Builder. I also greatly enjoyed the first couple levels of this year's LEGO Ninjago Skybound game, though I haven't really been back to play it since then. That has more to do with me not being much of a gamer than with it not being a good game... which could also explain why there are a lot of games (old and new alike) that I never really even tried.

    • Upvote 2
  2.  

    Gonna be perfectly honest here: if bonkles really is ending, then the decision to end it is probably set in stone by now (since TLG plans things so far in advance nowadays) and I personally don't think we can really do much about that. Unlike G1's last wave though, the storyline's been set to last 3 years from the very beginning, so the most we can really hope for is a proper conclusion to the story we've been following since last year.

     

    As for all these suggestions on how to bring back Bionicle for a G3, it could be interesting to see that but personally... I don't know if I want another Bionicle revival. Although I really do love Bonkles and all the new sets and such, sometimes it's better to just let something so instead of digging it up over and over again for "one more go" and so on. The idea of bringing it back is nice for some people I suppose, but personally I just want constraction to move on to pastures new instead of bringing back Bonkles again and again.

     

    Sometimes it's best to just let go of the past and move forward with new ideas.

    I don't believe LEGO sets in stone the cacelation for their unlicensed themes.  I believe it is flexible, I mean if Bionicle suddenly took off it would be a poor business decision to go ahead and cancel it.

     

    It's... somewhat flexible. Ninjago is a good example of this. It was originally going to end in 2013. However, due to an unprecedented number of fans pleading for LEGO to continue it and the 2012 sets selling better than expected, the LEGO Group decided before the end of 2012 that they would keep it going through 2014. Still, at this point it was too late to have another series of sets or another story arc ready for summer 2013, so despite the theme never really leaving the shelves, it didn't exactly continue uninterrupted. Even the 2014 ("Rebooted") sets and story had to be developed on somewhat of an accelerated timeframe compared to other LEGO Ninjago sets and story arcs.

     

    In any case, themes are rarely cancelled abruptly. The designers generally start working on new sets eighteen to twenty-four months in advance, so the LEGO Group's ability to respond to the very latest sales figures is limited by that timeframe. The decision to end Bionicle G1 and start developing Hero Factory was made in 2008, and the decision to end Hero Factory and start developing Bionicle G2 was made in 2012. If the LEGO Group had concluded either of these themes right when the decision was made to end them, then they would not have had a new product ready to take their place, and thus would have had a gaping hole in their product range for up to two years. Which, needless to say, isn't a good business strategy.

     

    When a theme does end after just two or three years, that decision generally has to be made fairly early in the theme's lifespan.

    • Upvote 1
  3. And I'm really interested by the prospect of whether or not Bionicle SHOULD be saved or not, and I think that idea holds some weight. I'm certainly interested greatly by the pure possibility for what another story based contraction theme could be, but as history has now show us LEGO seems to have minimal interest in constraction and really gripping story and especially those two together. What sells, sells and the last time we got that we got Hero Factory. Besides, the problem to me isn't Bionicle and I don't think it was so exclusively a product of its time as that time was nearly ten years and had good profit for most of that. Maybe it was, but maybe that's the problem with LEGO so heavily being the show runner of it now. I get the feeling that even Ninjago has stuck around this long mostly for reasons other than it's plot and narrative.

    I don't quite get what this bit here is trying to say. Are you saying Ninjago has become so successful and long-lasting because of the sets rather than the story? Because I personally believe that both factors play a big role in its success and longevity, just like with Bionicle G1.

     

    The Ninjago fan community tends to be VERY passionate about the story, and in fact, the incredible success of the Ninjago TV series is one of the key factors separating Ninjago from other themes that didn't last so long like Legends of Chima or Ultra Agents. The LEGO Group chose to continue Ninjago past its original end date in part because they got an unprecedented flood of calls to Customer Service begging for the theme to continue — and this was well before the 2013 wave of sets was even released.

     

    What's more, if it really were primarily the sets that were keeping Ninjago so strong for so long, why do you feel like Bionicle would be stronger by removing that element from the equation? It seems to me that to appeal to today's audience, Bionicle should be taking advantage of every lesson the LEGO Group has learned since G1, including those they've put into practice with Ninjago.

     

    Let's also not forget that the development process for Bionicle G1 was effectively the template for Ninjago and many other highly successful LEGO themes. By going out of your way to turn Bionicle into something totally different, you're not just separating it from themes like Ninjago, you're also divorcing the Bionicle theme from its OWN roots.

     

    By the way, the LEGO Group definitely doesn't have "minimal interest in constraction". It's not really the core of their business, nor was it ever really meant to be — its importance to the company during G1 was primarily because so many other parts of the LEGO Group's business had lost their way. However, in this video, when CEO Jorgen Vig Knudstorp asked what improvements might be in store for LEGO in the future, the first thing he mentions is looking into the future of the Character and Creature Building System. This is the same CEO who told the author of the 2013 book Brick by Brick in no uncertain terms that "Bionicle is the toy that saved LEGO". If Bionicle really isn't getting the story fans want, it's certainly not for lack of caring on the LEGO Group's part.

     

    But is Bionicle really failing to resonate with kids, or are old-school fans like us just losing touch with what that audience is enjoying? During the public days at BrickUniverse Raleigh this past weekend, there were a LOT of kids (most of whom had no idea what BZPower is) coming up to the BZPower table, proudly naming the wearers of the golden Bionicle masks my brother had on display, and trying to explain the Bionicle story to their parents. Others proudly showed off xccj's Pohatu mosaic to their families. One girl who can't have been more than ten years old even specifically mentioned how she'd been enjoying Bionicle: The Journey to One and asked my brother some questions she had about the story.

     

    Of course, we also got kids coming through and asking if our MOCs were supposed to be Transformers, but I've been dealing with that kind of confusion since Bionicle G1, and I'm sure a number of people who have been attending LEGO conventions for longer than I have could probably attest to the same. All in all, I was impressed to see just how many younger Bionicle fans were present. Maybe Bionicle isn't doing as badly as many people have been so quick to assume.

    • Upvote 5
  4. Though that begs the question, How old are the Ninja exactly? If they are just NOW going into high school?

    The show never really gives any of the characters specific ages or even really a ballpark estimate. Chances are the movie is an alternate universe.

     

    Anyway, I got a real chuckle out of this. Surprised you used Wu and Garmadon instead of Nya and Lloyd, but it doesn't hurt the joke by any means.

  5. Amazing! The style is really distinctive, and she's instantly recognizable! She looks really beautiful and powerful. There's just enough variety in the mostly monochromatic color palette to really give the scene a sense of depth and movement, with the light catching her as she makes her way from the dark depths of the ocean towards the surface. I kind of miss the "bell-bottoms" (which to me are a really distinctive Toa Nuva attribute), but overall you did a phenomenal job.

    • Upvote 2
  6. Now if the rumors of Bionicle Gen 2 ending in 2017 (or summer 2016) turn out to be true...

    Just to clarify one thing: Christian Vonsild confirmed at BrickFair New Jersey last October that he and his team were already working on the 2017 sets. I have no idea how long Bionicle G2 will last, but anybody who thinks it will end without any 2017 sets is both underestimating its potential and probably overestimating how quickly LEGO can change their plans for the coming year.

     

    Let's not forget: the decision to end Bionicle G1 and create Hero Factory was made in 2008. The decision to end Hero Factory and bring back Bionicle was made in 2012. In both cases, the theme continued for two years after that decision was made. So I don't think it's realistic for LEGO to end Bionicle G2 as abruptly as some people expect them to.

    • Upvote 4
  7.  

     

    I just hope they will not be a third, updated version of the Toa.

    I just hope they will.

     

    Aaah yes, cant wait for them to get ANOTHER update from Ekimu, so they can start ANOTHER quest to find ANOTHER set of identical golden masks(because apperently, two werent enough). This is definetly not getting repetitive and predictable at all :'D

     

    Regardless of how it's handled in the story, releasing new versions of the Toa is simply the smart thing to do as far as sets are concerned. Why shove the main characters to the sidelines and introduce replacements for them before they've even completed their quest? Plus, it's not like new Toa's quest would be inherently less repetitive, if they still have golden masks to promote.

     

    Story-wise, it's just a choice between giving the existing main characters a new costume for the new story arc (something TV shows, movies, and toy lines routinely do to freshen up their characters' appearances) or writing them out of the spotlight entirely. Needless to say, it'd be extremely bizarre if a person's reaction to new costumes in any other series (or, for that matter, real life) were "ugh, I wish they'd just get rid of these people instead of letting them change clothes a second time".

    • Upvote 7
  8. While the kind of negativity some sites have been seeing is a bit upsetting, I don't know if I'd consider it cause for alarm. When the Bionicle theme was announced to be returning there was a lot of hype surrounding it. As that hype diminishes and we enter a "dry spell" between new set and media releases, people are bound to get antsy.

     

    Recently, when I was working on a story for the BZPower front page, I came across an unpublished draft editorial from way back in September 2004 which complained that online excitement for Bionicle was dying, that there weren't enough media and teasers being released on LEGO.com to build hype for the new Bionicle movie, and that this lack of online engagement could end up hurting the LEGO Group and the Bionicle theme. It's kind of surprising to hear that people felt this way back in 2004, when a number of books, movies, and comics were known to be in the pipeline. And yet even this year, there are at least two more graphic novels and one more chapter book coming out over the course of this year, not to mention two more episodes of The Journey to One.

     

    Bionicle G2 might go on for just one more year or it might go one for longer. But uncertainty and a lack of immediate new content to discuss can lead people to expect the worst, and sometimes, to start throwing around blame for why "the worst" is bound to happen.

    • Upvote 13
  9. I really enjoyed yesterday's premiere!

     

     

    I definitely relate a lot to Sunburst. I went into my last school with extremely high hopes, but overall it was not a good experience and I left after one year. I feel extremely self-conscious when people I haven't seen in a long time ask me what I've been up to, and while I have enough going on in my life as a LEGO fan that I can sugar-coat things a bit ("Oh, I'm a news reporter for LEGO fansite, and I also write LEGO reviews for a blog, and last year I was invited to a LEGO recruitment workshop!"), I'm still hesitant to disappoint people by telling them I had to drop out of school and have yet to get a steady-paying job except through family connections.

     

    Even Sunburst's somewhat disheveled appearance and disorganized living space hit home, and I'll admit it made me feel a lot better about myself to see an episode that reaffirmed that a person like that who never really did as well as people expected of them can still have a lot to offer. My brother says I should try cosplaying as Sunburst at BronyCon this year, and it is a neat prospect to consider!

     

    Despite the subject of reuniting with old friends having been addressed before in "Amending Fences", a great episode in its own right, that episode didn't really touch on what it's like to have things you're ashamed or embarrassed to admit about your past. So this episode's friendship lesson still felt very novel. I feel like it's a lesson that's important for people of all ages, and I will try to keep it in mind the next time I have to reconnect with an old friend or acquaintance.

     

    I'm still a bit curious how Starlight Glimmer will be able to fit into the existing cast dynamic. She has good on-screen chemistry with Twilight Sparkle, her teacher, and with Spike, for that matter. But we didn't get to see her interact much with the rest of the Mane Six. Ironically, considering the theme of equality that was so important to her in her debut appearance, she's now a decidedly unequal member of their friend group — the only one who hasn't been with them through thick and thin — and it'd be interesting to see how this season utilizes and accommodates for that. Obviously, however her role in the group is handled from here on out, she mustn't become the spotlight of every episode at the expense of the other cast members.

     

     

    Anyway, those are my thoughts! Very glad My Little Pony is back, and excited for the rest of this season!

    • Upvote 2
  10. I mean, in fairness, the differences between real people (apart from things like size and color which often did vary within a group of mid-size Bionicle characters) tend to be fairly subtle. Perhaps too subtle to be represented at Bionicle sets' scale without specialty parts for each character. So for biomechanical species like Toa it could easily be the same way.

     

    Something that would be much harder to explain from an in-story perspective is how characters released as sets years apart would so often have much different builds, even if they were the same species, but characters released as sets close together (even those whose in-story origins were vastly different, like Lesovikk and the Toa Mahri) would still all have very similar builds. Of course, that could potentially be dismissed as coincidence. Or just "because destiny said so".

  11. Are those magnet elements still in use? Brickset's inventory system suggests the magnet elements haven't been used in almost a decade, which suggests to me they might be retired. Considering their importance to this project, that seems like a barrier to approval.

     

    It's very clever, and I'd be happy to see it get approved, but I'm not optimistic.

    It's a brilliant project, but yes, the magnet problem seems likely to doom any "rolling BB-8" project unless somebody can find a solution. Not only are those old-school magnets discontinued, but LEGO literally cannot introduce new magnet elements that small because magnets small enough to swallow violate EU safety laws. Even in North America magnets like that would require filling like half the front of the box with warning labels.

     

    The only LEGO magnet elements I know of that are still in production are the pre-assembled train buffers with magnetic couplings, which are too bulky for this project and probably not strong enough for the larger and more rugged Technic BB-8 project. Though I DID support that project, since it feels to me like it has better chances of a solution presenting itself before it reaches review than with this one.

    • Upvote 1
  12. ^ I too am disappointed by the choice to include dialogue from the film. I admit I have yet to play a LEGO game that includes voices, but judging from all the trailers it just doesn't work. I find that there's a certain charm in having the (relatively) mute characters.

    I felt this way too before actually playing/watching any of the games that include dialogue. For me I associated a lot of the trademark humor of the games with the way they were told in pantomime. However, I've since watched my brother play three games that did have dialogue: LEGO City Undercover, LEGO Ninjago: Shadow of Ronin, and LEGO Dimensions. In these games, the dialogue ADDS to the humor and charm rather than taking away from it.

     

    Granted, all three of those games told original stories rather than being straight adaptations of existing media like the LEGO Star Wars games. The only adaptation-style LEGO game I've really watched that included dialogue was LEGO The Lord of the Rings, which felt rather bland to me. But of course, unlike some of the other games, it didn't have original dialogue and jokes recorded specifically for the game. And for all I know, ANY of the adaptation-style games might have bored me after watching the games that did tell more original stories. :notsure:

     

    The first LEGO Star Wars: The Force Awakens trailer definitely told me that the game will have plenty of humor. What remains to be seen is whether the dialogue will add to that humor, or whether it'll just be... there, like it seemed to be in what I saw of LEGO The Lord of the Rings.

  13. I'm not watching this.

    It wouldn't be hard to make a stand-alone film that could still be in the same "world" as the TV series.

    Batman: Mask of the Phantasm was a theatrical spin-off film of an animated series that a viewer didn't need prior knowledge of. C'mon, it's not that hard!

    One key difference there is that the Batman mythos was already familiar to several generations of moviegoers, and the details of that mythos in Batman: The Animated Series didn't vary too much from the usual formula. Batman: Mask of the Phantasm was also originally written as a direct-to-video movie and despite critical acclaim it was a box office failure, so it's maybe not the best example to pick.

     

    Ninjago is a much different case than Batman. It's a property that has only existed for five or six years. Despite its size and importance as a LEGO property, it's not nearly as much of a fixture in the global pop culture landscape. As such, a lot of filmgoers couldn't tell you the first thing about Ninjago. Dumping them in the middle of a story they've never heard that's had all kinds of insane plot twists and expecting them to quickly find their bearings might be a bit too optimistic. It'd have to be written as a largely stand-alone story, which in and of itself would be a departure from the TV series since Ninjago, compared to some other TV series like Pokémon and My Little Pony, tends to be incredibly continuity-driven.

     

    I agree with you that writing a Ninjago theatrical film that exists in the same universe as the TV series would not be impossible. But it would be extremely difficult and fairly risky. Frankly, I don't think the LEGO Group's choice not to take that route is reason enough to decide against seeing the movie when all we have to judge it by are a few flimsy details. If more details continue to emerge that you don't like, then you'll have a stronger justification for choosing not to see the movie.

    • Upvote 4
  14. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!! Gagmadon?! High School, there are in there 20s, not high school.... PLEASE DONT LEAVE TO BE THIS NINJAGO... STAY A TV SHOW!!!

    The older synopsis appears to describe the show, not the movie. It's taken straight from this article, and "Gagmadon" is probably just a typo made by a hasty journalist. The new synopsis which I quoted in the story is probably a better reflection of what the actual movie will be like.

     

    Also, I see so many people assuming the ninja from the show are in their 20s, but I don't think their ages have ever actually been confirmed...

     

    Don't worry, people. If it turns out to be bad, we could just pretend this movie never existed or that it's just a strange alternate universe of sorts.

    I mean, judging from the synopsis, it's probably going to be an alternate universe from the events of the TV show whether it's good or not. And I see no reason to think it won't be good. In spite of all the unbridled outrage I'm seeing about this news, there's nothing inherently wrong with movies or shows about high schoolers. Nor is there anything inherently wrong with alternate universe versions of beloved characters.

     

    As long as the portrayal of the ninja remains faithful to the show in terms of characterization, I think it stands a good chance of being enjoyable. And since the Hageman brothers, the same writers who have been in charge of the LEGO Ninjago TV series since the very beginning, are writing the screenplay of the movie, I don't think there's any reason to fear that they won't "get" what people love about the TV show's world and characters.

     

    I can't pretend to know WHY the creators of the movie decided on this premise. But I don't think it really merits the kind of knee-jerk reaction I've been seeing. Let's not forget that before the Ninjago theme first came out, a lot of people in the LEGO community thought it sounded utterly cliche, stupid, and likely to fail miserably. Same with when we got our first news about The LEGO Movie. We've seen how wrong all those early naysayers were. Do we really want to put ourselves in that same boat?

    • Upvote 8
  15.  

     

    I was thinking a more legend of Zelda type game. You go around various areas fighting monsters and such. And you get upgrades by finding the golden masks.

    A Zelda-type action-adventure game could be an interesting fit for Bionicle. Generally the games I most enjoy playing skew towards adventure games, and they tend to be a good way to both tell a story and showcase a world and its cast of characters. But Bionicle tends to be a very action-oriented series, both in terms of the Toa (powerful action heroes) and the sets (which have action features that generally represent combat moves). So I think an action/adventure game is perhaps the most natural fit for the series. It would be a good balance between the adventure-style gameplay of the Mata Nui Online Game and the more action-oriented gameplay of a lot games that focus on the Toa.

     

    There are a lot of Zelda-ish elements to the Bionicle story, particularly the Bionicle G2 sets and story. For instance, the frequent use of temples as settings, the motif of collecting and using masks, and enemies you defeat by hitting specific weak points. Skull Spiders and Skull Warriors even sort of resemble Skulltulas and Stalfos.

     

    One matter that might complicate things is that the Zelda games tend to be fairly solitary (just Link and a "sidekick" or a few interchangeable Link clones), whereas the Bionicle story tends to involve a LOT of teamwork. And this is something that no Bionicle games other than the Mata Nui Online Game and Maze of Shadows have ever really managed to reflect. Almost invariably, past Bionicle games that let you play as a Toa at all have you play out solo quests featuring an individual Toa. You might switch from one Toa to another in between levels, but that's about the extent of it.

     

    This is likewise an issue with many action RPGs like Skyrim and Mass Effect, which only feature one "player character", and any teammates you have are computer controlled. Conversely, many of the LEGO games (ironically, not including Bionicle Heroes) do let you play most levels using multiple characters with discrete abilities. You only can control one character's actions at a time, but you can switch which character you control and which the AI controls, unlike some action RPGs like Skyrim and Mass Effect where you only control one player character and have more limited control of your teammates. LEGO Marvel's Avengers even lets you do special moves by teaming up two characters. So maybe a Bionicle action/adventure game could borrow a bit from that formula?

     

    Actually if they were able to get a legend of Zelda style game with characters you can switch between that would be pretty innovative. Could actually get some attention from the industry. Though to be fair I doubt Lego would go through with it. They seem pretty determined to stick to the TT games formula.

     

    Frankly, they did break from the TT Games formula in a lot of ways for Bionicle Heroes. Just not (in my opinion) the right ways. If they'd kept trademark elements of the TT Games LEGO titles like the character switching, the storytelling elements, and the more versatile attack styles instead of making the bizarre choice to make it an over-the-shoulder shooter with little to no story, I think it could have been a much better game. Some of the TT Games titles like LEGO City Undercover and LEGO Ninjago: Shadow of Ronin have done a much better job crafting original stories around non-licensed themes. It makes me wonder if TT Games might be able to do a better job with a Bionicle game today... but then, I'm not sure if they'd want to take that risk again after flubbing it so badly the first time.

     

    EDIT: Ninja'd by my own brother!

    • Upvote 3
  16.  

    -

    Ekimu dies.

     

     

    I can't believe Narmoto is confirmed for Master of Light.

    Pics or it didn't happen.

     

    FrozenPancake prefaced that post with "my speculations", and Iron Mak is currently going about his business as his fabulously wealthy industrialist alter ego Tony Snark (which is to say he's being facetious).

    • Upvote 2
  17. I was thinking a more legend of Zelda type game. You go around various areas fighting monsters and such. And you get upgrades by finding the golden masks.

    A Zelda-type action-adventure game could be an interesting fit for Bionicle. Generally the games I most enjoy playing skew towards adventure games, and they tend to be a good way to both tell a story and showcase a world and its cast of characters. But Bionicle tends to be a very action-oriented series, both in terms of the Toa (powerful action heroes) and the sets (which have action features that generally represent combat moves). So I think an action/adventure game is perhaps the most natural fit for the series. It would be a good balance between the adventure-style gameplay of the Mata Nui Online Game and the more action-oriented gameplay of a lot games that focus on the Toa.

     

    There are a lot of Zelda-ish elements to the Bionicle story, particularly the Bionicle G2 sets and story. For instance, the frequent use of temples as settings, the motif of collecting and using masks, and enemies you defeat by hitting specific weak points. Skull Spiders and Skull Warriors even sort of resemble Skulltulas and Stalfos.

     

    One matter that might complicate things is that the Zelda games tend to be fairly solitary (just Link and a "sidekick" or a few interchangeable Link clones), whereas the Bionicle story tends to involve a LOT of teamwork. And this is something that no Bionicle games other than the Mata Nui Online Game and Maze of Shadows have ever really managed to reflect. Almost invariably, past Bionicle games that let you play as a Toa at all have you play out solo quests featuring an individual Toa. You might switch from one Toa to another in between levels, but that's about the extent of it.

     

    This is likewise an issue with many action RPGs like Skyrim and Mass Effect, which only feature one "player character", and any teammates you have are computer controlled. Conversely, many of the LEGO games (ironically, not including Bionicle Heroes) do let you play most levels using multiple characters with discrete abilities. You only can control one character's actions at a time, but you can switch which character you control and which the AI controls, unlike some action RPGs like Skyrim and Mass Effect where you only control one player character and have more limited control of your teammates. LEGO Marvel's Avengers even lets you do special moves by teaming up two characters. So maybe a Bionicle action/adventure game could borrow a bit from that formula?

    • Upvote 4
  18. The Lego website and its content was at its best in the mid-2000s.

    Personally the early 2000s had a lot of the games I have the fondest memories of. Mata Nui Online Game, Junkbot/Junkbot Undercover, and Supersonic RC FTW!

     

    With that said, there have been some pretty great LEGO online games since then. The Hero Factory Breakout online game was phenomenal, with beautiful level designs, fairly intuitive controls, and great character customization. It was kind of buggy sometimes, but having grown up on Nintendo 64 platformers that was pretty bearable, especially for a free online game.

  19. We will probably get Tahu and his team again. It would be rather underwhelming to write them out of the story or demote them to secondary characters before the current three-year story arc concludes, which is what introducing a new team of Toa would most likely require. No reason for the story to focus on characters who aren't included in the products currently keeping the theme running! And not having Toa sets at all would be a poor business move, because by that time the 2016 Toa will no longer be reliably available on store shelves.

     

    I don't see what's unsatisfying about getting Tahu and his team again anyway. What would be unsatisfying, to me, would be abruptly taking away the main characters we've spent two years getting to know and care about and replacing them with characters we have no emotional connection to in the middle of an ongoing story arc. And to be totally honest I think Bionicle could conceivably continue to focus on the same team of characters for far more than three years if they're written well enough. Ninjago has managed to keep its main protagonists interesting for over five years without ever needing to completely replace them. And set-wise, I, for one, quite enjoy getting new versions of characters and watching their designs evolve.

     

    Chances are we'd also get six smaller "supporting character" sets, again, because the creatures would be leaving store shelves and it'd be important to have something that fits a similar "supporting character" role and price point. Okoto villager sets could be interesting for that purpose, since the only villagers we've gotten so far are the esteemed Protectors. One villain set to take the place of Umarak the Hunter would be nice, but more than that would not be urgent because the summer 2016 sets (which are pretty villain-heavy) will still be on store shelves. Repetitive as this pattern may feel, you generally want what's entering store shelves to correspond to what's leaving them, or else the sets on store shelves won't offer a balanced assortment of story roles and price points.

    • Upvote 2
  20. This song is kind of weird for several reasons:

     

    1. It's the fourth remix of the same song that's five years old.

    2. I never really understood how the lyrics related in any way to the story.

    3. It's kind of weird how some of the remixes replace "weekend" from the original title "The Weekend Whip" with something else, creating totally nonsensical titles like "The Pirate Whip". What is a pirate whip? What was the "weekend whip" anyway?

     

    Anyway, just some random observations.

    I think the lyrics are mostly supposed to be a youth anthem of sorts, about the weekends being an escape from the monotony of a boring weekday existence and a chance to do cooler and more exciting things, like, say, cool ninja moves. As such it has more to do with the show's attitude than with its actual plot.

     

    As for what a "weekend whip" is supposed to be? It's when you jump up, kick back, whip around, and spin! And then you jump up, do it again! Whereas a "pirate whip" is the same thing, but more pirate-y.

  21. Ekimu having the big ego he's got thinks Makuta is trying to out forge him. He sees Makuta put it on and thinks he's gone crazy talking about Mata Nui (who he thinks died ages ago as well)

    To knock some since into his brother but knocks both of them unconscious.

    When have we seen any indication of Ekimu having a big ego? I know it's quite well established that he's important, but he never talks about or makes a big deal of his own importance.

     

    I know some people want to believe Ekimu is "more than he seems", and it's quite possible that he is. But let's not start talking about him as if being important and popular means he must be full of himself. The shadiest thing about him that can be read into how the character's been written so far is the same as the Turaga from 2001 — that there are clearly a lot of things he knows that he keeps from the Toa until he thinks it's necessary to fill them in.

  22. Added a link for a video of "The Pirate Whip" to the first post!

     

    My favorite Ninjago promotional song overall is "21st Century Ninja". I love that the lyrics reference the story but aren't totally specific to one particular story arc. In general, I feel like the Tournament of Elements arc had some of the best songs. The 2012 songs were fun and energetic but fairly cheesy, and "After the Blackout" is the only 2013 song with lyrics that totally resonated with me (although I will admit that a lot of the 2013 songs were really catchy). This year's songs are better than both those years, but I still think the 2015 Tournament of Elements songs have an edge on them lyrically.

     

    It was hard to choose between "The Weekend Whip" and "The Pirate Whip" as my favorite version of the theme song. I really like the guitars and trumpets in The Pirate Whip, but I think the original version has more energy. I ended up going with the original.

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